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Xbox call of duty world war 21/21/2024 You can call the presentation soft, but by that chalk, the same can be said for any movie or TV show. Similar to many titles we've seen recently, the game employs a heavy temporal component in its anti-aliasing, meaning that the traditional super-rich detail level associated with native rendering in video games is absent. There's the sense that Sledgehammer may have pulled back slightly from the super-dense post-process approach seen in Infinite Warfare - film grain is pared back a touch, for starters - but there's still the feeling that the developer is aiming for a cinematic look to the title. There's also a renewed emphasis on character rendering: WW2 features beautifully realised characters, with remarkably well-realised skin shaders and excellent animation. The realism extends to materials too, which fit seamlessly into the scene in all areas. The lighting in WW2 is a massive revamp from what we've seen from the series before, the COD engine (or at least Sledgehammer Games' fork of it) offering up a beautiful, full HDR presentation for the first time. Regardless, it's fascinating to see the aesthetic of the game and the core enhancements in technology reflect the series' aim to get back to a more realistic setting. It's in this area of the game where COD typically delivers the most bang for your buck, but it's a world apart from the more freeform multiplayer. And our focus is limited to the campaign, the area of Call of Duty titles where the linear nature of the experience typically allows the developers to carefully budget resources, pushing the sliders up as far as they can comfortably go. To be clear though, this is just a first look at WW2, with an emphasis on the premium console platforms - PS4 Pro and Xbox One. Small issues aside, this is another beautiful-looking title, pushing the series on once again without unduly compromising the 60fps lock. Based on what we've seen so far, WW2 can stand proud alongside the technological miracle that was last year's Infinite Warfare. Every year, a new Call of Duty arrives, the franchise standard bearer for 60 frames per second gameplay and by extension, the end product of some of the industry's most talented engineers, miraculously working more effects and features into a minuscule 16.7ms per frame time slice.
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